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This blog is created and maintained by the technical team at Hook in an effort to preserve and share the insights and experience gained during the research and testing phases of our development process. Often, much of this information is lost or hidden once a project is completed. These articles aim to revisit, expand and/or review the concepts that seem worth exploring further. The site also serves as a platform for releasing tools developed internally to help streamline ad development.

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Hook is a digital production company that develops interactive content for industry leading agencies and their brands. For more information visit www.byhook.com.

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42 Posts since November, 2009

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Posted on December 1st, 2009 by Jake

The flash timeline, love it or hate it, you must admit that it will be with us for the foreseeable future. One of the quirks/issues/features of the timeline is that if you have the same instance on two separate keyframes on the same layer, they are really two different instances of the same library object. [...]

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Posted on November 30th, 2009 by Chris

Often in an application it is necessary to be able to define and then switch the application state based on either user input or data updates. The Finite State Machine (FSM) is our version of a State Machine in Actionscript 3. The FSM uses StateControllers to manage lists of State Objects. A State Object is [...]

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Posted on November 30th, 2009 by Chris

Sound is one of the areas in Flash that seems to cause the most frustration. The included sound classes are adequate for basic playback but don’t provide enough capability on their own for larger projects. The area we found to be most lacking is in organization and management of lots of sounds. In order to [...]

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