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Labs.byHook |
Scripts, Tools & Methods Developed at Hook |
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42 Posts since November, 2009 |
This episode is a bit of a catch all for some other random things that we wanted to cover in this series, like multiple file libraries, async functions, and Flash access from C. The hope is, by the time you are done reading this post (along with the last 4) you will be able to start build swcs of other libraries, or even creating your own directly in C. If this ends up being the case, please let us know, we would love to see what you guys make! Anywho, on with the show…
This week, in Part 4 of our Alchemy Series we are exploring Data Management and Manipulation from Flash to C and back. We cover keeping state inside of Alchemy code, as well as dealing with ByteArrays as File Streams and other basic data handling.
In part 3 of our Adobe Alchemy series we finally dive into some C code, and get an example up and running from scratch. You will be exposed to words like “thunk” and “bash” and not be referring to a bad cave man joke. Oh, and you will also make calls to C functions from Flash
An Ogg Vorbis encoder for flash is something we have wanted for quite a while, but there didn’t seem to be any readily available. After much searching, we decided it was time to make one. So we downloaded Xiph.org’s example code and had at it. Feel free to download the example and give it a go!