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This blog is created and maintained by the technical team at Hook in an effort to preserve and share the insights and experience gained during the research and testing phases of our development process. Often, much of this information is lost or hidden once a project is completed. These articles aim to revisit, expand and/or review the concepts that seem worth exploring further. The site also serves as a platform for releasing tools developed internally to help streamline ad development.

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Hook is a digital production company that develops interactive content for industry leading agencies and their brands. For more information visit www.byhook.com.

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42 Posts since November, 2009

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Posted on April 5th, 2010 by Jake

Download Hook Position Manager v2 To install simply double click on the downloaded .mxp file, or open the .mxp file in Adobe Extension Manager. This panel is a continuation of the Position Manager panel found here: Position Manager Panel The goals of the panel remain the same, make it easier copy position information from one [...]

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Posted on March 24th, 2010 by Jake

Download Hook Deep Copy Lets say you are an epic flash button maker, and you have just finished your latest masterpiece. This is good news, everyone in the office rejoices, flood waters recede, the hungry get fed, and world peace overcomes the planet. (I wasn’t kidding about epic). Your new piece of hotness is released [...]

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Posted on February 4th, 2010 by Chris

A new version of this panel can be downloaded here. The Flash IDE has the ability to position shapes and instances on fractional pixels; unfortunately the Flash player does not have the ability to correctly render items placed on fractional pixels. The result is that anything not placed on whole pixels will look like crap [...]

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Posted on December 6th, 2009 by Jake

Let me guess, it goes a bit like this: “Click + Drag, crap grabbed the wrong one, slower click, still the wrong item, lock, lock, lock, lock, click, finally. Double Click, crap.. locked..unlock, unlock, unlock, double click, f@&^k!” Managing the seemingly simple act of selecting objects on stage quickly becomes a nightmare for any flash [...]

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Posted on December 1st, 2009 by Jake

The flash timeline, love it or hate it, you must admit that it will be with us for the foreseeable future. One of the quirks/issues/features of the timeline is that if you have the same instance on two separate keyframes on the same layer, they are really two different instances of the same library object. [...]

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