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Labs.byHook |
Flash Scripts, Tools & Methods Developed at Hook |
There is nothing better than a little friendly competition, right? Mike came to me with the request to make his post a little more modular and into a javascript library that could be shared for the masses. Don’t get me wrong, I pretty much hate javascript unless it is wrapped by JQuery, but any opportunity to improve and take credit for another person’s hard work sounded too fantastic to pass up. So here is my update to Mike’s post — the BETTER way to implement video that is compatible with mobile phones, difficult browsers and HTML5-lovers/Flash-haters!
Download Hook Position Manager v2 To install simply double click on the downloaded .mxp file, or open the .mxp file in Adobe Extension Manager. This panel is a continuation of the Position Manager panel found here: Position Manager Panel The goals of the panel remain the same, make it easier copy position information from one [...]
Download Hook Deep Copy Lets say you are an epic flash button maker, and you have just finished your latest masterpiece. This is good news, everyone in the office rejoices, flood waters recede, the hungry get fed, and world peace overcomes the planet. (I wasn’t kidding about epic). Your new piece of hotness is released [...]
A new version of this panel can be downloaded here. The Flash IDE has the ability to position shapes and instances on fractional pixels; unfortunately the Flash player does not have the ability to correctly render items placed on fractional pixels. The result is that anything not placed on whole pixels will look like crap [...]
Let me guess, it goes a bit like this: “Click + Drag, crap grabbed the wrong one, slower click, still the wrong item, lock, lock, lock, lock, click, finally. Double Click, crap.. locked..unlock, unlock, unlock, double click, f@&^k!” Managing the seemingly simple act of selecting objects on stage quickly becomes a nightmare for any flash [...]
The flash timeline, love it or hate it, you must admit that it will be with us for the foreseeable future. One of the quirks/issues/features of the timeline is that if you have the same instance on two separate keyframes on the same layer, they are really two different instances of the same library object. [...]